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<title>dolphin/Source/Core/VideoBackends/OGL, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #3066 from degasus/master</title>
<updated>2015-09-23T19:09:03+00:00</updated>
<author>
<name>flacs</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-09-20T01:30:46+00:00</published>
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<id>bfd5c6c69d3aeb43c1bdc3f8edaee67c886f2380</id>
<content type='text'>
GLInterface: Fix VideoSW on linux + OSX (v2)

Conflicts:
	Source/Core/VideoBackends/OGL/GLInterface/GLX.cpp
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GLInterface: Fix VideoSW on linux + OSX (v2)

Conflicts:
	Source/Core/VideoBackends/OGL/GLInterface/GLX.cpp
</pre>
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</content>
</entry>
<entry>
<title>Fix FreeBSD build</title>
<updated>2015-07-12T06:09:11+00:00</updated>
<author>
<name>Jeffrey Pfau</name>
<email>jeffrey@endrift.com</email>
</author>
<published>2015-06-11T05:15:11+00:00</published>
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<id>2eb553fdb72d5605c3f17324580859127a93d674</id>
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</pre>
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<entry>
<title>Merge pull request #2656 from Armada651/ogl-inv-depth</title>
<updated>2015-06-25T10:06:56+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-25T10:06:56+00:00</published>
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<id>8fd5f249fa751613ab387814032a1442d23bbc1f</id>
<content type='text'>
OGL: Allow inverted depth ranges.</content>
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OGL: Allow inverted depth ranges.</pre>
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</content>
</entry>
<entry>
<title>Add an OSD notification for screenshot saving</title>
<updated>2015-06-25T07:23:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-06-25T01:44:38+00:00</published>
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<id>0034492151f1294098eae4206fb40ea7aa2e7912</id>
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</content>
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</pre>
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</entry>
<entry>
<title>OGL: Allow inverted depth ranges.</title>
<updated>2015-06-24T20:28:36+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-24T20:28:36+00:00</published>
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<id>743296f1c4bbc19a43e473f3907d6bd1e21f2c0e</id>
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</pre>
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</content>
</entry>
<entry>
<title>Fix OpenGL ES shader compilation.</title>
<updated>2015-06-08T00:44:44+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-06-08T00:44:44+00:00</published>
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</entry>
<entry>
<title>Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""</title>
<updated>2015-06-06T18:10:23+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-06T18:10:23+00:00</published>
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<content type='text'>
This reverts commit 9ef1ca4141e8211fce7a2b852b5c58d59393baac.
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This reverts commit 9ef1ca4141e8211fce7a2b852b5c58d59393baac.
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<entry>
<title>Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""</title>
<updated>2015-06-06T18:09:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-06T18:09:22+00:00</published>
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<id>8cc271516d6547bf88addbdfd5c3e2814ccfdaf1</id>
<content type='text'>
This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3.
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This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3.
</pre>
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</content>
</entry>
<entry>
<title>Revert "OGL: Use floating point arithmetic to scale the depth value."</title>
<updated>2015-06-06T18:07:49+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-06-06T18:07:49+00:00</published>
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<id>5650b9e970de0fe8d57d7c7d38519534e9447f8e</id>
<content type='text'>
This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff.
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<pre>
This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff.
</pre>
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</content>
</entry>
<entry>
<title>VideoBackends: Allow the viewport to use the full depth range.</title>
<updated>2015-06-06T01:37:46+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-05-24T09:57:02+00:00</published>
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<id>ef1dfa8bcbb4ac391704317d2bb55d7c99c1916e</id>
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</content>
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<pre>
</pre>
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