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<title>dolphin/Source/Core/VideoBackends/Software/BPMemLoader.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>Remove GetPointers in VideoSoftware.</title>
<updated>2014-11-01T03:29:19+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2014-11-01T03:26:40+00:00</published>
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This same code was previously fixed in VideoCommon, just
updating this to match.

We are down to 121 GetPointers.
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This same code was previously fixed in VideoCommon, just
updating this to match.

We are down to 121 GetPointers.
</pre>
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</content>
</entry>
<entry>
<title>Get buildbot to compile.</title>
<updated>2014-10-10T11:28:15+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2014-09-17T01:04:37+00:00</published>
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<entry>
<title>Reimplement Bounding Box calculation using the software renderer.</title>
<updated>2014-10-10T11:27:06+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2014-09-14T16:52:51+00:00</published>
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</entry>
<entry>
<title>GPU: Only load the relevant color components upon writes to the tev color registers.</title>
<updated>2014-09-21T08:38:22+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2014-09-17T16:46:23+00:00</published>
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The other two components need not be valid upon write, hence loading them results in glitches.

Fixes issue 6783.
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The other two components need not be valid upon write, hence loading them results in glitches.

Fixes issue 6783.
</pre>
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</content>
</entry>
<entry>
<title>Kill Core::g_CoreStartupParameter.</title>
<updated>2014-09-09T04:24:49+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2014-09-09T04:24:49+00:00</published>
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</entry>
<entry>
<title>msvc: resolve all warnings in VideoBackends/Software.</title>
<updated>2014-08-20T05:33:47+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-20T03:17:29+00:00</published>
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<entry>
<title>Removes ZeroFrog's "optimized" memcpy and memcmp functions.</title>
<updated>2014-05-17T23:03:31+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-05-15T09:19:39+00:00</published>
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These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
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These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
</pre>
</div>
</content>
</entry>
<entry>
<title>Software backend: Delete forked PixelEngine.</title>
<updated>2014-03-29T19:07:20+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-03-29T02:22:15+00:00</published>
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<id>0661efea8456b32d88fa13103f8ed68509f2b69f</id>
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Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
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Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
</pre>
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