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<title>dolphin/Source/Core/VideoBackends/Software/CMakeLists.txt, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: reuse Common::Vec2/3/4</title>
<updated>2025-08-10T04:17:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2025-07-28T15:31:46+00:00</published>
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<entry>
<title>VideoCommon: Rename Renderer to EFBInterface.</title>
<updated>2025-03-13T02:09:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-12T02:12:06+00:00</published>
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<entry>
<title>Implement AbstractGfx for Software &amp; Null</title>
<updated>2023-01-31T06:41:23+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-27T02:07:05+00:00</published>
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<entry>
<title>Software: Remove dedicated texture/frame dumping infrastructure</title>
<updated>2022-09-27T01:25:54+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-26T22:30:56+00:00</published>
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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
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Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
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</entry>
<entry>
<title>cmake: Don't use PCH with Qt6.</title>
<updated>2022-05-21T23:19:44+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-05-21T23:19:44+00:00</published>
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<entry>
<title>VideoCommon: Abstract bounding box</title>
<updated>2021-10-04T19:51:24+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2021-06-09T11:42:21+00:00</published>
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
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This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
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</entry>
<entry>
<title>VideoSoftware/CMakeLists: Specify headers in target sources</title>
<updated>2019-05-31T10:54:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-05-29T09:28:21+00:00</published>
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<entry>
<title>Software: Don't link against X11 libraries</title>
<updated>2018-06-21T05:47:37+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-06-21T05:45:41+00:00</published>
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The software backend doesn't actually use X11 in any capacity directly.
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The software backend doesn't actually use X11 in any capacity directly.
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</entry>
<entry>
<title>Remove SOIL altogether from the project.</title>
<updated>2018-05-20T11:44:42+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2016-12-27T14:04:29+00:00</published>
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</entry>
<entry>
<title>Software/CMakeLists: Migrate off add_dolphin_library</title>
<updated>2018-04-02T12:24:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-04-02T12:24:39+00:00</published>
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Continues the migration work started in 3a4c3bbe01e7a44ec997f4fbf0b678fba6f2d46c
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Continues the migration work started in 3a4c3bbe01e7a44ec997f4fbf0b678fba6f2d46c
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