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<title>dolphin/Source/Core/VideoBackends/Software/Clipper.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends / VideoCommon: rename member variables in RenderState to be consistent</title>
<updated>2025-08-23T18:50:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T18:35:05+00:00</published>
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</entry>
<entry>
<title>VideoSW: reuse Common::Vec2/3/4</title>
<updated>2025-08-10T04:17:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2025-07-28T15:31:46+00:00</published>
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</entry>
<entry>
<title>VideoCommon/Statistics: Require semicolons after statistics macros</title>
<updated>2022-10-29T22:39:41+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-04T05:43:11+00:00</published>
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<id>fe559f3ed362087775ea6f6b4dcfec3d8a2bb45c</id>
<content type='text'>
This is clearer and reduces IntelliSense problems.
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This is clearer and reduces IntelliSense problems.
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</entry>
<entry>
<title>Software: Disable clipping based on xfmem</title>
<updated>2022-04-16T19:35:00+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-19T00:52:43+00:00</published>
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<id>8745d84949b34748e736d417f657b7758f1c944f</id>
<content type='text'>
This fixes https://bugs.dolphin-emu.org/issues/12562, and is also needed for a hardware test of mine.
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This fixes https://bugs.dolphin-emu.org/issues/12562, and is also needed for a hardware test of mine.
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</content>
</entry>
<entry>
<title>Software: Use new scissor logic</title>
<updated>2022-04-16T19:34:58+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-10T02:38:24+00:00</published>
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<id>925ceab82f874dcd9eeab5ca9520b5d6f0157ed1</id>
<content type='text'>
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
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Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
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</content>
</entry>
<entry>
<title>Software: Fix zfreeze with CullMode::All</title>
<updated>2022-04-09T03:05:32+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-30T01:51:02+00:00</published>
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</pre>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #9660 from ezio1900/master</title>
<updated>2021-04-24T01:21:53+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2021-04-24T01:21:53+00:00</published>
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<id>18e84361d925af09586b940b265f10e501e889d6</id>
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VideoCommon: Fix scissorOffset, handle negative value correctly</content>
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VideoCommon: Fix scissorOffset, handle negative value correctly</pre>
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</entry>
<entry>
<title>VideoCommon: Fix scissorOffset, handle negative value correctly</title>
<updated>2021-04-24T00:46:21+00:00</updated>
<author>
<name>ezio1900</name>
<email>yd86128@163.com</email>
</author>
<published>2021-04-19T12:20:37+00:00</published>
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<id>97ea3a603ef4df32945dfd33300cedcb04ffa67a</id>
<content type='text'>
VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10
VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342
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VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10
VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342
</pre>
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</content>
</entry>
<entry>
<title>Software: Invert backface test when viewport is positive</title>
<updated>2021-03-07T06:00:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2020-12-22T02:20:32+00:00</published>
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<id>5b1c6328626557bbb25fe290738e7c6e7069af68</id>
<content type='text'>
Fixes Jimmie Johnson's Anything with an Engine.
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Fixes Jimmie Johnson's Anything with an Engine.
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