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<title>dolphin/Source/Core/VideoBackends/Software/DebugUtil.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Move bDumpFrames to SConfig (and it's references)</title>
<updated>2014-10-13T03:56:16+00:00</updated>
<author>
<name>Fog</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2014-10-13T03:53:10+00:00</published>
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<entry>
<title>Include CommonTypes.h instead of Common.h.</title>
<updated>2014-09-08T19:39:58+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-08T01:06:58+00:00</published>
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<entry>
<title>Software: Fix function casing in SWRenderer</title>
<updated>2014-08-11T02:28:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-11T02:01:42+00:00</published>
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<entry>
<title>Software: Make an enum into a static constant in DebugUtil.cpp</title>
<updated>2014-08-11T00:51:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-11T00:51:10+00:00</published>
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<entry>
<title>Fixed Frame dumping in VideoSoftware.</title>
<updated>2014-07-16T23:43:59+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2014-07-14T11:51:55+00:00</published>
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<content type='text'>
Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
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Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
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</entry>
<entry>
<title>avoid the extern keyword in .cpp files</title>
<updated>2014-07-11T14:10:20+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-07-08T14:49:33+00:00</published>
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<entry>
<title>mark all local functions as static</title>
<updated>2014-07-11T14:07:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-07-08T12:29:26+00:00</published>
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</entry>
<entry>
<title>Fix "warning: unused variable 'skipFrames'"</title>
<updated>2014-04-19T02:59:37+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-04-19T02:59:37+00:00</published>
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