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<title>dolphin/Source/Core/VideoBackends/Software/EfbInterface.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Implement Dithering for video software</title>
<updated>2016-03-22T23:29:35+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2016-02-15T01:27:54+00:00</published>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</content>
</entry>
<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
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Now we require lots of empty functions, but this removes by far more duplicated code.
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Now we require lots of empty functions, but this removes by far more duplicated code.
</pre>
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</content>
</entry>
<entry>
<title>VideoSW: Wipe alpha on bypass EFB</title>
<updated>2015-10-10T09:45:39+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-10T09:10:37+00:00</published>
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Alpha must not be displayed.
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Alpha must not be displayed.
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</content>
</entry>
<entry>
<title>ChunkFile: Provide additional helpers for C-style arrays</title>
<updated>2015-09-30T23:45:46+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-29T16:35:30+00:00</published>
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<id>c6678687b08bec0b5aa8608b6b71c3ae1e4b8316</id>
<content type='text'>
Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
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Gets rid of magic numbers in cases where the array size is known at compile time.
This is also useful for future entries that are stack allocated arrays as these
functions prevent incorrect sizes being provided.
</pre>
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</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>More formatting and consistency fixes</title>
<updated>2014-11-24T22:16:59+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-11-14T19:46:49+00:00</published>
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</entry>
<entry>
<title>Various formatting and consistency fixes</title>
<updated>2014-11-14T03:42:18+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2014-11-14T02:28:27+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Reimplement Bounding Box calculation using the software renderer.</title>
<updated>2014-10-10T11:27:06+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2014-09-14T16:52:51+00:00</published>
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