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<title>dolphin/Source/Core/VideoBackends/Software/HwRasterizer.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>OGL: Get rid of error macros</title>
<updated>2014-10-26T08:54:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-10-26T08:53:22+00:00</published>
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</entry>
<entry>
<title>Include CommonTypes.h instead of Common.h.</title>
<updated>2014-09-08T19:39:58+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-08T01:06:58+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Move GLInterface around to remove VideoBackends dependency on DolphinWX</title>
<updated>2014-08-02T16:34:39+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-08-02T06:21:03+00:00</published>
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</content>
</entry>
<entry>
<title>mark all local variables as static</title>
<updated>2014-07-11T14:10:20+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-07-08T13:58:25+00:00</published>
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</entry>
<entry>
<title>mark all local functions as static</title>
<updated>2014-07-11T14:07:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-07-08T12:29:26+00:00</published>
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</entry>
<entry>
<title>SW backend: make shaders work on Intel/Windows.</title>
<updated>2014-03-29T20:10:43+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-03-29T20:10:43+00:00</published>
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<id>bdcd5ba39bd3a7af45087644f5dea6071bbafea8</id>
<content type='text'>
Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
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Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #88 from lioncash/relative-includes</title>
<updated>2014-02-20T01:08:44+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-02-20T01:08:44+00:00</published>
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<content type='text'>
Relative includes</content>
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Relative includes</pre>
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</content>
</entry>
<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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