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<title>dolphin/Source/Core/VideoBackends/Software/Rasterizer.cpp, branch release-prep-2509</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: fix clamping after vertex color interpolation</title>
<updated>2025-08-24T01:47:56+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2025-08-24T01:06:49+00:00</published>
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<title>VideoBackends / VideoCommon: rename member variables in RenderState to be consistent</title>
<updated>2025-08-23T18:50:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-08-23T18:35:05+00:00</published>
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<entry>
<title>VideoSW: reuse Common::Vec2/3/4</title>
<updated>2025-08-10T04:17:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2025-07-28T15:31:46+00:00</published>
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<entry>
<title>VideoCommon: Rename Renderer to EFBInterface.</title>
<updated>2025-03-13T02:09:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-12T02:12:06+00:00</published>
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<entry>
<title>Sw/Rasterizer: fix two elder typos, AD 2009</title>
<updated>2024-09-24T21:00:03+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-09-21T19:11:37+00:00</published>
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<title>SW/Rasterizer: Use RAS1_IREF::getTexCoord and getTexMap</title>
<updated>2022-08-29T18:10:05+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2021-12-27T00:16:13+00:00</published>
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<title>SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors</title>
<updated>2022-08-29T18:10:05+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2021-12-26T21:24:47+00:00</published>
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<title>SW/Tev: Remove Tev::Init</title>
<updated>2022-08-29T18:10:05+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2021-12-22T02:22:47+00:00</published>
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<entry>
<title>SW/Rasterizer: Fix indirect stage using texture coordinates/maps &gt;= 4</title>
<updated>2022-08-28T19:19:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-08-28T19:16:08+00:00</published>
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The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
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The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
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</entry>
<entry>
<title>VideoCommon: Better driver bug handling</title>
<updated>2022-07-14T02:51:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-12T02:03:09+00:00</published>
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
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