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<title>dolphin/Source/Core/VideoBackends/Software/SWRenderer.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: Fix XFB config.</title>
<updated>2016-05-18T16:37:44+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-17T20:57:25+00:00</published>
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<entry>
<title>Fifo: Make g_bSkipCurrentFrame a TU-local variable</title>
<updated>2016-01-25T10:23:14+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-24T04:20:13+00:00</published>
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This is only ever queried, making it a global isn't necessary.
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This is only ever queried, making it a global isn't necessary.
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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<entry>
<title>Fifo: Create a "Fifo" namespace.</title>
<updated>2016-01-12T22:28:26+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-12T21:44:58+00:00</published>
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<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
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Now we require lots of empty functions, but this removes by far more duplicated code.
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Now we require lots of empty functions, but this removes by far more duplicated code.
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<entry>
<title>OnScreenDisplay: Make CallbackType an enum class</title>
<updated>2016-01-02T19:57:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T19:45:41+00:00</published>
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<entry>
<title>VideoSW: Split up OGL window handling</title>
<updated>2015-10-13T22:13:54+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-09-26T08:07:48+00:00</published>
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This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
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This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
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</entry>
<entry>
<title>Move GL interface code out of the OpenGL video backend.</title>
<updated>2015-09-21T12:36:45+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-09-18T16:40:00+00:00</published>
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<entry>
<title>VideoSW: Drop HwRasterizer</title>
<updated>2015-09-17T16:21:37+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-09-17T16:12:20+00:00</published>
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I don't remember it being working, and nobody cares about performance of videosw.
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I don't remember it being working, and nobody cares about performance of videosw.
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</entry>
<entry>
<title>Fix building with PCH disabled.</title>
<updated>2015-05-27T03:44:51+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2015-05-27T03:44:51+00:00</published>
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