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<title>dolphin/Source/Core/VideoBackends/Software/SWRenderer.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
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Now we require lots of empty functions, but this removes by far more duplicated code.
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Now we require lots of empty functions, but this removes by far more duplicated code.
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</entry>
<entry>
<title>VideoSW: Split up OGL window handling</title>
<updated>2015-10-13T22:13:54+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-09-26T08:07:48+00:00</published>
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This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
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This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
</pre>
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</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Software: Fix function casing in SWRenderer</title>
<updated>2014-08-11T02:28:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-11T02:01:42+00:00</published>
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</entry>
<entry>
<title>Fixed Frame dumping in VideoSoftware.</title>
<updated>2014-07-16T23:43:59+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2014-07-14T11:51:55+00:00</published>
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<content type='text'>
Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
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Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove all trailing whitespaces from our codebase.</title>
<updated>2014-03-29T10:05:44+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-03-29T10:05:44+00:00</published>
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<entry>
<title>Convert all includes to relative paths.</title>
<updated>2014-02-18T07:19:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T10:18:15+00:00</published>
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<entry>
<title>Second and final pass of clearing out tabs.</title>
<updated>2014-02-17T07:19:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-17T04:51:41+00:00</published>
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<entry>
<title>Replace all include guard ifdefs with "#pragma once"</title>
<updated>2014-02-10T23:07:16+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-02-10T18:54:46+00:00</published>
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