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<title>dolphin/Source/Core/VideoBackends/Software/SWTexture.cpp, branch release-prep-2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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</entry>
<entry>
<title>Merge pull request #11522 from phire/KillRendererWithFire</title>
<updated>2023-02-09T06:59:16+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-09T06:59:16+00:00</published>
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<id>ccf92a3e56764d6378c436a8040519a5bffc3372</id>
<content type='text'>
Kill Renderer (with phire)</content>
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<pre>
Kill Renderer (with phire)</pre>
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</entry>
<entry>
<title>Implement AbstractGfx for Software &amp; Null</title>
<updated>2023-01-31T06:41:23+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-27T02:07:05+00:00</published>
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</pre>
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</entry>
<entry>
<title>VideoBackends: add a way to load data into a specific level AND layer, default to layer 0</title>
<updated>2023-01-28T00:46:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-28T00:46:53+00:00</published>
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<pre>
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</entry>
<entry>
<title>Software: Fix mipmaps and uneven strides in SWTexture</title>
<updated>2022-09-27T02:43:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-09-27T00:49:49+00:00</published>
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<id>b90d23158f26814fe6dc2c90acdaa3361a4ebf4b</id>
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I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
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<pre>
I think this is only used for texture dumping, but this resolves some failed assertions and glitchy results.
</pre>
</div>
</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Software: Fix out of bounds accesses in CopyRegion</title>
<updated>2021-03-07T05:58:28+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2020-12-12T07:04:32+00:00</published>
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<content type='text'>
Fixes issue 11393.

The problem is that left and top make no sense for a width by height array; they only make sense in a larger array where from which a smaller part is extracted.  Thus, the overall size of the array is provided to CopyRegion in addition to the sub-region.  EncodeXFB already handles the extraction, so CopyRegion's only use there is to resize the image (and thus no sub-region is provided).
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<pre>
Fixes issue 11393.

The problem is that left and top make no sense for a width by height array; they only make sense in a larger array where from which a smaller part is extracted.  Thus, the overall size of the array is provided to CopyRegion in addition to the sub-region.  EncodeXFB already handles the extraction, so CopyRegion's only use there is to resize the image (and thus no sub-region is provided).
</pre>
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</content>
</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Assert: Uppercase assertion macros</title>
<updated>2018-03-15T02:03:12+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2018-03-15T00:34:35+00:00</published>
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<id>50a476c3714b3c423609ec04ce424c244bd2a1c1</id>
<content type='text'>
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
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Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
</pre>
</div>
</content>
</entry>
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