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<title>dolphin/Source/Core/VideoBackends/Software/SWVertexLoader.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: Fix special case.</title>
<updated>2016-04-30T11:14:09+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-23T19:04:55+00:00</published>
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
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</entry>
<entry>
<title>VideoSW: Drop SetTevReg for colors.</title>
<updated>2016-03-06T10:05:49+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-06T10:03:45+00:00</published>
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</entry>
<entry>
<title>VideoSW: Drop SetScissor().</title>
<updated>2016-03-06T09:24:28+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-06T09:24:28+00:00</published>
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Just access the global state directly.
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Just access the global state directly.
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</entry>
<entry>
<title>VideoSW: Drop SetViewOffset.</title>
<updated>2016-03-06T09:22:44+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-06T09:22:44+00:00</published>
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Just use the global state.
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Just use the global state.
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</entry>
<entry>
<title>VideoCommon: Convert some DataReader includes into forward declarations</title>
<updated>2016-01-31T20:19:20+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-31T19:51:55+00:00</published>
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<id>1df1ba55bbdc0287a1d43a41fab1d9b6b9833ec0</id>
<content type='text'>
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
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</entry>
<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</entry>
<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
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Now we require lots of empty functions, but this removes by far more duplicated code.
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Now we require lots of empty functions, but this removes by far more duplicated code.
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</entry>
<entry>
<title>VideoSW: Clear Vertex data before usage</title>
<updated>2015-12-28T19:37:25+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-05T11:18:31+00:00</published>
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This must have no effect, everything else is usage of uninitialized memory.
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This must have no effect, everything else is usage of uninitialized memory.
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</entry>
<entry>
<title>Revert "ShaderGen: Toggle value of uninitialized color."</title>
<updated>2015-12-26T13:28:29+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-12-26T13:28:29+00:00</published>
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<entry>
<title>VertexLoaderBase: Get rid of explicit delete and new</title>
<updated>2015-12-23T01:09:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-23T00:59:32+00:00</published>
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