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<title>dolphin/Source/Core/VideoBackends/Software/SWmain.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #3066 from degasus/master</title>
<updated>2015-09-23T19:09:03+00:00</updated>
<author>
<name>flacs</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-09-20T01:30:46+00:00</published>
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<id>bfd5c6c69d3aeb43c1bdc3f8edaee67c886f2380</id>
<content type='text'>
GLInterface: Fix VideoSW on linux + OSX (v2)

Conflicts:
	Source/Core/VideoBackends/OGL/GLInterface/GLX.cpp
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GLInterface: Fix VideoSW on linux + OSX (v2)

Conflicts:
	Source/Core/VideoBackends/OGL/GLInterface/GLX.cpp
</pre>
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</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
<id>30ebb2459eb97ba544547183854775df8460b475</id>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</pre>
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</entry>
<entry>
<title>Software: Convert most volatile variables to atomics</title>
<updated>2015-05-14T16:33:19+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-14T16:33:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=26a3eaf95906b047170a6871371fb6201d90d81b'/>
<id>26a3eaf95906b047170a6871371fb6201d90d81b</id>
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</pre>
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</entry>
<entry>
<title>Fifo: rewrite sync on idle skipping hack</title>
<updated>2015-04-06T10:35:35+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-03-05T20:14:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b020ae1c5db4e2e198d1beea91c75219a251a167'/>
<id>b020ae1c5db4e2e198d1beea91c75219a251a167</id>
<content type='text'>
Now it's done without a busy loop
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Now it's done without a busy loop
</pre>
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</content>
</entry>
<entry>
<title>VideoBackends: set GLInterface to zero after deleting it</title>
<updated>2015-02-01T12:51:34+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-02-01T12:51:34+00:00</published>
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<id>081137bd4f4fdba599374a43086fe6688ef8c58b</id>
<content type='text'>
This fixes a crash on opening the gfx settings after closing a game.
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This fixes a crash on opening the gfx settings after closing a game.
</pre>
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</content>
</entry>
<entry>
<title>OGL: Fix a memory leak that would occur every time a game is launched</title>
<updated>2015-01-31T21:00:53+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-01-31T02:25:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9476756d4388c6e5f639f5cbf979612bff856293'/>
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</entry>
<entry>
<title>OGL: implement bounding box support with ssbo</title>
<updated>2014-11-17T20:20:32+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-11-13T22:26:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c211450b997effa6d91059fb0aaa564892297719'/>
<id>c211450b997effa6d91059fb0aaa564892297719</id>
<content type='text'>
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
</pre>
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</content>
</entry>
<entry>
<title>Mechanical changes to move most CP state to a struct rather than separate globals.</title>
<updated>2014-09-29T01:23:29+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2014-08-27T17:26:06+00:00</published>
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<id>f0131c2e09faba0d65fa5b7360898e514e3636f5</id>
<content type='text'>
The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
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<pre>
The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a comment to the software renderer that stride should be implemented</title>
<updated>2014-09-19T17:33:15+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-09-19T16:46:11+00:00</published>
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</pre>
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