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<title>dolphin/Source/Core/VideoBackends/Software/Software.vcxproj, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
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<id>efbe5bc4b651d1f7f726bb064255e0e2562f7490</id>
<content type='text'>
Now we require lots of empty functions, but this removes by far more duplicated code.
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Now we require lots of empty functions, but this removes by far more duplicated code.
</pre>
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</content>
</entry>
<entry>
<title>VideoSW: Split up OGL window handling</title>
<updated>2015-10-13T22:13:54+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-09-26T08:07:48+00:00</published>
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<id>61c3a0d9e45a587e8fb5e5770eb4db05386bed5f</id>
<content type='text'>
This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
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This removes OSD support for video software, but it was already broken before.

This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoSW: Drop HwRasterizer</title>
<updated>2015-09-17T16:21:37+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-09-17T16:12:20+00:00</published>
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<content type='text'>
I don't remember it being working, and nobody cares about performance of videosw.
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I don't remember it being working, and nobody cares about performance of videosw.
</pre>
</div>
</content>
</entry>
<entry>
<title>[windows] Update projects to vs2015.</title>
<updated>2015-09-03T11:23:01+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-03-16T23:42:36+00:00</published>
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</entry>
<entry>
<title>VideoCommon/VideoBackends: Remove unnecessary wxWidgets references.</title>
<updated>2014-11-01T23:19:00+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-10-31T17:40:27+00:00</published>
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<id>9ab924513e31a6f85a30aaa9f6d78c95e14760ec</id>
<content type='text'>
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
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<pre>
EmuWindow doesn't even exist anymore. wxWidgets is also decoupled from the backends.
</pre>
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</content>
</entry>
<entry>
<title>msvc: remove some remnants of SDL and DSound from projects and general cleanup.</title>
<updated>2014-09-02T04:27:44+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-31T12:51:38+00:00</published>
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</pre>
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</entry>
<entry>
<title>Windows: Use a shared precompiled header for dolphin code under Source/</title>
<updated>2014-08-15T06:51:13+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-15T06:51:13+00:00</published>
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</entry>
<entry>
<title>Isolate D3D and Software Renderer from wxWidgets code</title>
<updated>2014-08-04T00:28:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-04T00:07:27+00:00</published>
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</entry>
<entry>
<title>Remove the 32-bit config platform from the VS solution and projects</title>
<updated>2014-06-25T02:07:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-25T01:57:43+00:00</published>
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</content>
</entry>
<entry>
<title>Software backend: Delete forked PixelEngine.</title>
<updated>2014-03-29T19:07:20+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-03-29T02:22:15+00:00</published>
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<id>0661efea8456b32d88fa13103f8ed68509f2b69f</id>
<content type='text'>
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
</content>
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<pre>
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
</pre>
</div>
</content>
</entry>
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