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<title>dolphin/Source/Core/VideoBackends/Software/TextureSampler.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
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</pre>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<pre>
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</entry>
<entry>
<title>Add missing includes where headers depend on other headers having been included first.</title>
<updated>2014-10-22T01:22:16+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2014-10-21T06:01:38+00:00</published>
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<id>6e774f1b6457939c61c7fe5a0b19c4751e8bb61e</id>
<content type='text'>
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
</content>
<content type='xhtml'>
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<pre>
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
</pre>
</div>
</content>
</entry>
<entry>
<title>Change a bunch of reference function arguments to pointers.</title>
<updated>2014-10-02T07:00:33+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2014-10-02T06:20:46+00:00</published>
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<id>7f6284c2fcea9d543b0eec44ea0f3ad36bd0c0aa</id>
<content type='text'>
Per the coding style and sanity.
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<pre>
Per the coding style and sanity.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix build failing when disabling precompiled headers.</title>
<updated>2014-09-19T22:17:51+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-19T04:17:41+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>TextureDecoder: Pass the TLUT address straight into the texture decoder</title>
<updated>2014-09-05T01:36:57+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-10T19:28:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ea1245d19121d74b1f8398c4c8a0e66d2bb2f5c7'/>
<id>ea1245d19121d74b1f8398c4c8a0e66d2bb2f5c7</id>
<content type='text'>
This removes the requirement for the TextureDecoder to have access to
global texture memory.
</content>
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<pre>
This removes the requirement for the TextureDecoder to have access to
global texture memory.
</pre>
</div>
</content>
</entry>
<entry>
<title>TextureDecoder: Add an enum for the TLUT formats</title>
<updated>2014-09-05T01:36:56+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-08-10T19:04:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fcd4ecc94265cc95bf939e517f378447c47df703'/>
<id>fcd4ecc94265cc95bf939e517f378447c47df703</id>
<content type='text'>
Quick code cleanup. The enum names and values come from libogc.
</content>
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<pre>
Quick code cleanup. The enum names and values come from libogc.
</pre>
</div>
</content>
</entry>
<entry>
<title>Software: Apply static to some functions</title>
<updated>2014-08-11T02:28:15+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-11T01:51:05+00:00</published>
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<id>4129cdeb4d1e3969aba64cf2dad25b3864eedccb</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove the min/max functions in CommonFuncs.</title>
<updated>2014-05-30T01:44:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-05-03T02:47:04+00:00</published>
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<id>49b0eef393f4d321928fb0b6093d58a7637cf1da</id>
<content type='text'>
The algorithm header has the same functions.
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<pre>
The algorithm header has the same functions.
</pre>
</div>
</content>
</entry>
<entry>
<title>clang-modernize -use-nullptr</title>
<updated>2014-03-09T20:14:26+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2014-03-09T20:14:26+00:00</published>
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<id>d802d392811be44d34ae9cd23f616db93e54c50f</id>
<content type='text'>
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
</content>
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<pre>
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
</pre>
</div>
</content>
</entry>
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