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<title>dolphin/Source/Core/VideoBackends/Software/TransformUnit.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: refactor shared lighting attenuation function</title>
<updated>2015-06-08T21:20:27+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-02-08T00:16:04+00:00</published>
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<id>59f273696ab3c2b1965106e9e4145e5b62a6ccd5</id>
<content type='text'>
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
</content>
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<pre>
- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoSW: rewrite lighting attenuation</title>
<updated>2015-06-08T21:20:27+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-02-07T17:40:21+00:00</published>
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<id>06d1b8c63ae63035fc95c350da8f1879eca7fc25</id>
<content type='text'>
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<id>30ebb2459eb97ba544547183854775df8460b475</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Include CommonTypes.h instead of Common.h.</title>
<updated>2014-09-08T19:39:58+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-08T01:06:58+00:00</published>
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</pre>
</div>
</content>
</entry>
<entry>
<title>Software: Apply static to some functions</title>
<updated>2014-08-11T02:28:15+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-11T01:51:05+00:00</published>
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<id>4129cdeb4d1e3969aba64cf2dad25b3864eedccb</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Software: Fix the formatting and function casing in Vec3.h</title>
<updated>2014-08-11T02:28:04+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-11T01:34:34+00:00</published>
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<id>2918f46d8bcc033a0d89dc46bbdeb4fa893b3ed2</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>mark all local functions as static</title>
<updated>2014-07-11T14:07:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-07-08T12:29:26+00:00</published>
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<id>22e1aa5bb4a159d6d66a321f978917614aa36331</id>
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<pre>
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</entry>
<entry>
<title>VideoCommon: use the Light struct in XF memory</title>
<updated>2014-06-19T14:33:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-05-30T12:54:16+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Remove the min/max functions in CommonFuncs.</title>
<updated>2014-05-30T01:44:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-05-03T02:47:04+00:00</published>
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<id>49b0eef393f4d321928fb0b6093d58a7637cf1da</id>
<content type='text'>
The algorithm header has the same functions.
</content>
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<pre>
The algorithm header has the same functions.
</pre>
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</content>
</entry>
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