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<title>dolphin/Source/Core/VideoBackends/Software/VideoBackend.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merge VideoBackendHardware into VideoBackend.</title>
<updated>2016-01-12T22:18:58+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-01-12T08:35:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0c92603fd58219f7b3c8e22eea9233c820c9a0e9'/>
<id>0c92603fd58219f7b3c8e22eea9233c820c9a0e9</id>
<content type='text'>
And rename it to VideoBackendBase because of conflicts within the backends itself.
</content>
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<pre>
And rename it to VideoBackendBase because of conflicts within the backends itself.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoSW: Use more VideoCommon</title>
<updated>2016-01-06T21:10:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-10-09T18:50:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=efbe5bc4b651d1f7f726bb064255e0e2562f7490'/>
<id>efbe5bc4b651d1f7f726bb064255e0e2562f7490</id>
<content type='text'>
Now we require lots of empty functions, but this removes by far more duplicated code.
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<pre>
Now we require lots of empty functions, but this removes by far more duplicated code.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"</title>
<updated>2015-12-22T23:35:19+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-12-22T23:35:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8bda12bcfdb20324cd5a764ea814b176b36a4687'/>
<id>8bda12bcfdb20324cd5a764ea814b176b36a4687</id>
<content type='text'>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing
changes made to b926061f641692ae31bacbeba304f5941db7d3bc.

Conflicts:
	Source/Core/DolphinWX/Frame.cpp
	Source/Core/VideoCommon/VideoConfig.cpp
	Source/Core/VideoCommon/VideoConfig.h
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackend: Video config filename is now exposed in VideoBackends.</title>
<updated>2015-09-22T06:47:19+00:00</updated>
<author>
<name>ghost</name>
<email>void.ghost@yahoo.com</email>
</author>
<published>2015-09-22T00:25:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=07e4b4f7c4079a8cef8f8e875ad281b508fc63e8'/>
<id>07e4b4f7c4079a8cef8f8e875ad281b508fc63e8</id>
<content type='text'>
It reduces redundancy. Needed make possible to save current video config.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
It reduces redundancy. Needed make possible to save current video config.
</pre>
</div>
</content>
</entry>
<entry>
<title>General: Remove unimplemented function prototypes</title>
<updated>2015-09-06T02:01:07+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-05T20:06:25+00:00</published>
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<id>633be0387d7aa7f4bf9a57179e46bcb746c6a92f</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fifo: Rewrite SyncGpu</title>
<updated>2015-06-08T21:16:24+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-06-03T21:21:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d31bed8b79a1266d7ac9c7c6f0e45c20d36aaf4c'/>
<id>d31bed8b79a1266d7ac9c7c6f0e45c20d36aaf4c</id>
<content type='text'>
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (&gt;1.0) or slower(&lt;1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (&gt;1.0) or slower(&lt;1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
</pre>
</div>
</content>
</entry>
<entry>
<title>Add missing license headers</title>
<updated>2015-05-25T11:11:47+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:32:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=268f52e05479dc8e0f2cbf550472ca8d4867cf22'/>
<id>268f52e05479dc8e0f2cbf550472ca8d4867cf22</id>
<content type='text'>
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fifo: rewrite sync on idle skipping hack</title>
<updated>2015-04-06T10:35:35+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-03-05T20:14:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b020ae1c5db4e2e198d1beea91c75219a251a167'/>
<id>b020ae1c5db4e2e198d1beea91c75219a251a167</id>
<content type='text'>
Now it's done without a busy loop
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Now it's done without a busy loop
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: implement bounding box support with ssbo</title>
<updated>2014-11-17T20:20:32+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-11-13T22:26:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c211450b997effa6d91059fb0aaa564892297719'/>
<id>c211450b997effa6d91059fb0aaa564892297719</id>
<content type='text'>
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
</pre>
</div>
</content>
</entry>
<entry>
<title>WIP XFB scaling.</title>
<updated>2014-09-19T17:33:15+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-05-02T07:08:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=32e5043b291158ada1615a2e69ad2d6c142482c6'/>
<id>32e5043b291158ada1615a2e69ad2d6c142482c6</id>
<content type='text'>
Still an ugly mess.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Still an ugly mess.
</pre>
</div>
</content>
</entry>
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