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<title>dolphin/Source/Core/VideoBackends/Software/XFMemLoader.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<pre>
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<entry>
<title>Mechanical changes to move most CP state to a struct rather than separate globals.</title>
<updated>2014-09-29T01:23:29+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2014-08-27T17:26:06+00:00</published>
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The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
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The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it.
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</entry>
<entry>
<title>Fix build failing when disabling precompiled headers.</title>
<updated>2014-09-19T22:17:51+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-19T04:17:41+00:00</published>
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<entry>
<title>VideoCommon: use the Light struct in XF memory</title>
<updated>2014-06-19T14:33:29+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-05-30T12:54:16+00:00</published>
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<pre>
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</entry>
<entry>
<title>Removes ZeroFrog's "optimized" memcpy and memcmp functions.</title>
<updated>2014-05-17T23:03:31+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-05-15T09:19:39+00:00</published>
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These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
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These were only compiled in on Windows and x86_32.
They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families.
The code was taken from something that AMD provides with a as-is license.
Just get rid of this crap.
</pre>
</div>
</content>
</entry>
<entry>
<title>Video backends: mass-replace "xfregs" with "xfmem".</title>
<updated>2014-05-17T01:58:07+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-04-27T18:59:04+00:00</published>
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<entry>
<title>Video backend: merge global var xfmem into xfregs.</title>
<updated>2014-05-17T01:55:31+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-04-17T01:10:33+00:00</published>
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There isn't really any reason to keep them separate.
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There isn't really any reason to keep them separate.
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<entry>
<title>Video backends: unify xfregs/xfmem structures.</title>
<updated>2014-05-17T01:55:30+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-04-16T21:51:18+00:00</published>
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<id>818c89313e54bcf3de98b976c0da57c88a8588d2</id>
<content type='text'>
Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
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<pre>
Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon.
</pre>
</div>
</content>
</entry>
<entry>
<title>Software backend: Delete forked PixelEngine.</title>
<updated>2014-03-29T19:07:20+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-03-29T02:22:15+00:00</published>
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<id>0661efea8456b32d88fa13103f8ed68509f2b69f</id>
<content type='text'>
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
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<pre>
Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
</pre>
</div>
</content>
</entry>
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