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<title>dolphin/Source/Core/VideoBackends/Software, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: Fix XFB config.</title>
<updated>2016-05-18T16:37:44+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-17T20:57:25+00:00</published>
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<entry>
<title>VideoSW: Drop Update in XFB copy.</title>
<updated>2016-05-18T16:37:44+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-18T07:13:13+00:00</published>
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<entry>
<title>Merge pull request #3742 from phire/dither</title>
<updated>2016-05-03T10:41:39+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2016-05-03T10:41:39+00:00</published>
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Implement Dithering for video software</content>
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Implement Dithering for video software</pre>
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</entry>
<entry>
<title>VideoSW: Fix special case.</title>
<updated>2016-04-30T11:14:09+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-23T19:04:55+00:00</published>
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
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</entry>
<entry>
<title>VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function</title>
<updated>2016-03-24T02:43:29+00:00</updated>
<author>
<name>EmptyChaos</name>
<email>EmptyChaos@users.noreply.github.com</email>
</author>
<published>2016-03-24T02:42:08+00:00</published>
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<entry>
<title>Implement Dithering for video software</title>
<updated>2016-03-22T23:29:35+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2016-02-15T01:27:54+00:00</published>
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<entry>
<title>VideoSW: Drop SetTevReg for colors.</title>
<updated>2016-03-06T10:05:49+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-06T10:03:45+00:00</published>
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<entry>
<title>VideoSW: Drop SetScissor().</title>
<updated>2016-03-06T09:24:28+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-06T09:24:28+00:00</published>
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Just access the global state directly.
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Just access the global state directly.
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<entry>
<title>VideoSW: Drop SetViewOffset.</title>
<updated>2016-03-06T09:22:44+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-06T09:22:44+00:00</published>
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Just use the global state.
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Just use the global state.
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<entry>
<title>VideoCommon: Convert some DataReader includes into forward declarations</title>
<updated>2016-01-31T20:19:20+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-31T19:51:55+00:00</published>
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<id>1df1ba55bbdc0287a1d43a41fab1d9b6b9833ec0</id>
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
</pre>
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</entry>
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