<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoBackends:Vulkan: Use WorkQueueThread</title>
<updated>2023-03-20T15:40:32+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2023-01-27T14:06:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c1be9628fc1237ffbae14f2d1a15ed1895be2eda'/>
<id>c1be9628fc1237ffbae14f2d1a15ed1895be2eda</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Clean up submission thread BlockingLoop usage</title>
<updated>2023-03-20T15:23:35+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2023-01-07T22:52:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9186050daaa3cd85eabee5c5fe677f39b2a5cbe5'/>
<id>9186050daaa3cd85eabee5c5fe677f39b2a5cbe5</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Synchronize presentation</title>
<updated>2022-11-07T01:20:22+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-11-07T01:20:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3beb22ed7f356635aabdf3c06d4de6ec13628d30'/>
<id>3beb22ed7f356635aabdf3c06d4de6ec13628d30</id>
<content type='text'>
Synchronize with the submission thread
if the last present is not done yet.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Synchronize with the submission thread
if the last present is not done yet.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Fix 0 size descriptor pools</title>
<updated>2022-10-31T21:41:16+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-31T20:36:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f5fecaf96478ded749f570172fb6fc5b6d1087e8'/>
<id>f5fecaf96478ded749f570172fb6fc5b6d1087e8</id>
<content type='text'>
[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo-&gt;maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[ VUID-VkDescriptorPoolCreateInfo-maxSets-00301 ] Object 0:
handle = 0x7f1,b8d,3cd,e70, type = VK_OBJECT_TYPE_DEVICE; |
MessageID = 0xa1,70e,236 | vkCreateDescriptorPool():
pCreateInfo-&gt;maxSets is not greater than 0.
The Vulkan spec states: maxSets must be greater than 0
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading</title>
<updated>2022-10-25T08:14:01+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2022-10-25T08:14:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=027e10460a1f36fdd819be1fd1dd9f7b8aae25e4'/>
<id>027e10460a1f36fdd819be1fd1dd9f7b8aae25e4</id>
<content type='text'>
VideoBackends:Vulkan: Improve backend multithreading</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
VideoBackends:Vulkan: Improve backend multithreading</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Clean up unused memory allocation code</title>
<updated>2022-10-23T01:21:29+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-07T22:01:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aa1679f2c7428720d6ded0c69668311b552c60d4'/>
<id>aa1679f2c7428720d6ded0c69668311b552c60d4</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Use VMA for stream buffer</title>
<updated>2022-10-23T01:21:29+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-07T21:48:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1ba58e83cafaeefee8cb968ad6789ac7d3fc3060'/>
<id>1ba58e83cafaeefee8cb968ad6789ac7d3fc3060</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Use VMA for staging buffers</title>
<updated>2022-10-23T01:21:14+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-07T21:37:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0532f4a05a1daaf3225eeff4d8f2ba90bd56ad77'/>
<id>0532f4a05a1daaf3225eeff4d8f2ba90bd56ad77</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Improve backend multithreading</title>
<updated>2022-10-17T05:05:35+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-08-11T04:46:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6fd933915bb21bd487c8e9dd8481e8e05b4c0011'/>
<id>6fd933915bb21bd487c8e9dd8481e8e05b4c0011</id>
<content type='text'>
Makes the multiple threads actually able to run at the same time
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Makes the multiple threads actually able to run at the same time
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Allocate descriptor pools as needed</title>
<updated>2022-10-16T15:04:35+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-05T23:35:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6992b0d8e16c84df93203e82853d80e96cf7de6b'/>
<id>6992b0d8e16c84df93203e82853d80e96cf7de6b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
