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<title>dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoBackends:Vulkan: Consolidate feature checking into one struct</title>
<updated>2024-09-06T03:15:29+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2024-09-04T04:24:05+00:00</published>
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<entry>
<title>Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."</title>
<updated>2024-01-04T00:43:44+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-01-04T00:43:44+00:00</published>
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This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c.
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This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c.
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<entry>
<title>VideoCommon: revert max pixel shader samplers back to 8 for Android devices.</title>
<updated>2023-12-21T06:36:44+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-21T06:22:16+00:00</published>
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It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
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It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
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<entry>
<title>VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC</title>
<updated>2023-12-11T00:14:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-12-09T21:07:35+00:00</published>
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<entry>
<title>VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)</title>
<updated>2023-10-06T07:17:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-09-20T00:29:38+00:00</published>
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<entry>
<title>VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)</title>
<updated>2023-06-28T22:15:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-06-10T17:35:36+00:00</published>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-05-29T01:59:02+00:00</published>
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<entry>
<title>Common/LinearDiskCache: Move interface into Common namespace</title>
<updated>2023-04-19T13:14:39+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
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<published>2023-04-19T13:14:36+00:00</published>
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Gets the interface out of the global namespace.
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Gets the interface out of the global namespace.
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<entry>
<title>VideoCommon: add constant value to set the allowed maximum number of pixel samplers</title>
<updated>2023-02-10T06:46:11+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-02-10T06:28:06+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Add support for vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-24T08:32:59+00:00</published>
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