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<title>dolphin/Source/Core/VideoBackends/Vulkan/ObjectCache.h, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Vulkan: Move texture upload buffer to ObjectCache</title>
<updated>2019-01-25T01:15:57+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-01-18T14:27:09+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Vulkan: Move render pass management to ObjectCache</title>
<updated>2018-01-11T05:21:34+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-09-09T04:04:26+00:00</published>
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<id>173a33886c72304aea923382ec114679dcad6ba4</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Vulkan: Uber shader support</title>
<updated>2017-07-30T07:43:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-07-20T05:25:35+00:00</published>
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<id>81b4ed2a81d7bada71a115efc7fb2347378fb975</id>
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</content>
</entry>
<entry>
<title>Vulkan: Move shader/pipeline-related methods to ShaderCache</title>
<updated>2017-07-30T02:38:49+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-07-20T05:25:33+00:00</published>
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<id>aff44684a4b904974b2d01ba604976f4baac000e</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Move shader cache filename generation to common</title>
<updated>2017-07-20T07:46:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-07-19T10:35:17+00:00</published>
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<pre>
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</entry>
<entry>
<title>Vulkan: Reload pipeline cache when relevant host config changes</title>
<updated>2017-07-20T07:46:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-06-24T09:58:14+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Vulkan: Don't save pipeline cache if shader cache is disabled</title>
<updated>2017-07-20T07:46:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-06-24T09:43:58+00:00</published>
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<id>a8343cc19a3728d4a44c279dff167503a6eaecfc</id>
<content type='text'>
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
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<pre>
We still create a pipeline cache object, since that speeds up driver's
creation of pipelines at runtime. However, we should not save it.
</pre>
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</entry>
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