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<title>dolphin/Source/Core/VideoBackends/Vulkan/Renderer.cpp, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>normalize common filenames in VideoBackends/Vulkan</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T12:43:41+00:00</published>
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<entry>
<title>General: Convert PanicAlerts over to fmt equivalent</title>
<updated>2020-12-02T18:38:33+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-12-02T18:17:27+00:00</published>
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Converts lingering panic alert calls over to the fmt-capable ones.
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Converts lingering panic alert calls over to the fmt-capable ones.
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</entry>
<entry>
<title>Vulkan: Migrate logging over to fmt</title>
<updated>2020-11-09T08:26:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-11-09T08:26:14+00:00</published>
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Migrates the vulkan backend over to the fmt-capable logger.
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Migrates the vulkan backend over to the fmt-capable logger.
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</entry>
<entry>
<title>Use range loop (if possible)</title>
<updated>2020-07-18T23:29:16+00:00</updated>
<author>
<name>Filip Gawin</name>
<email>filip.gawin@zoho.com</email>
</author>
<published>2019-02-01T18:47:07+00:00</published>
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<entry>
<title>Vulkan: Log when a swap chain resize is occurring</title>
<updated>2020-01-31T09:11:43+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2020-01-31T09:11:43+00:00</published>
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This may help us debug performance problems in the future.
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This may help us debug performance problems in the future.
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</entry>
<entry>
<title>Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive</title>
<updated>2019-10-31T12:45:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-09-30T15:10:08+00:00</published>
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<entry>
<title>VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()</title>
<updated>2019-05-30T07:29:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-05-30T07:07:40+00:00</published>
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<content type='text'>
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
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Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
</pre>
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</content>
</entry>
<entry>
<title>Vulkan: Don't set a negative offset in scissor rect</title>
<updated>2019-04-28T06:01:09+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-28T06:01:07+00:00</published>
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The spec/validation layers say this is invalid.
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The spec/validation layers say this is invalid.
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<entry>
<title>Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle</title>
<updated>2019-04-21T04:28:14+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-15T14:47:46+00:00</published>
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<entry>
<title>AbstractPipeline: Support returning "cache data"</title>
<updated>2019-04-15T14:09:47+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-15T11:55:26+00:00</published>
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
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"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
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