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<title>dolphin/Source/Core/VideoBackends/Vulkan/StateTracker.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoBackends:Vulkan: Prevent hazards when restarting render passes</title>
<updated>2025-10-18T10:24:37+00:00</updated>
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<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2025-10-18T10:15:04+00:00</published>
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<title>VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well</title>
<updated>2025-08-17T23:55:40+00:00</updated>
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<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-08-16T20:07:24+00:00</published>
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<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
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<published>2025-03-07T20:43:39+00:00</published>
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<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-12-10T01:00:11+00:00</published>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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<entry>
<title>VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up</title>
<updated>2023-10-06T07:17:43+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-10-06T07:00:41+00:00</published>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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<entry>
<title>VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)</title>
<updated>2023-06-28T22:15:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-06-10T17:35:36+00:00</published>
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<title>VideoCommon: add constant value to set the allowed maximum number of pixel samplers</title>
<updated>2023-02-10T06:46:11+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-02-10T06:28:06+00:00</published>
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<entry>
<title>Implement AbstractGfx for Vulkan</title>
<updated>2023-01-31T06:41:23+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-28T02:12:28+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Add support for vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-07-24T08:32:59+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Allocate descriptor pools as needed</title>
<updated>2022-10-16T15:04:35+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-05T23:35:17+00:00</published>
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