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<title>dolphin/Source/Core/VideoBackends/Vulkan/StateTracker.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
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<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Prevent hazards when restarting render passes</title>
<updated>2025-10-18T10:24:37+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2025-10-18T10:15:04+00:00</published>
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</content>
</entry>
<entry>
<title>VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well</title>
<updated>2025-08-17T23:55:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-16T20:07:24+00:00</published>
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</content>
</entry>
<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-10T01:00:11+00:00</published>
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<id>12dd15c8ddb587e2f76351b59e0097940061485b</id>
<content type='text'>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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<pre>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up</title>
<updated>2023-10-06T07:17:43+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-10-06T07:00:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=751356af47a68fa9cd1c76d66deb7e8ef318fba1'/>
<id>751356af47a68fa9cd1c76d66deb7e8ef318fba1</id>
<content type='text'>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</content>
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<pre>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</pre>
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</content>
</entry>
<entry>
<title>VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)</title>
<updated>2023-06-28T22:15:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-06-10T17:35:36+00:00</published>
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</entry>
<entry>
<title>VideoCommon: add constant value to set the allowed maximum number of pixel samplers</title>
<updated>2023-02-10T06:46:11+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-02-10T06:28:06+00:00</published>
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</content>
</entry>
<entry>
<title>Implement AbstractGfx for Vulkan</title>
<updated>2023-01-31T06:41:23+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-28T02:12:28+00:00</published>
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</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Add support for vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-24T08:32:59+00:00</published>
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