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<title>dolphin/Source/Core/VideoBackends/Vulkan/StateTracker.cpp, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-12-10T01:00:11+00:00</published>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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<entry>
<title>VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up</title>
<updated>2023-10-06T07:17:43+00:00</updated>
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<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-10-06T07:00:41+00:00</published>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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<entry>
<title>VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)</title>
<updated>2023-06-28T22:15:31+00:00</updated>
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<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-06-10T17:35:36+00:00</published>
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<entry>
<title>VideoCommon: add constant value to set the allowed maximum number of pixel samplers</title>
<updated>2023-02-10T06:46:11+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-02-10T06:28:06+00:00</published>
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<entry>
<title>Implement AbstractGfx for Vulkan</title>
<updated>2023-01-31T06:41:23+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-28T02:12:28+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Add support for vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-24T08:32:59+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Allocate descriptor pools as needed</title>
<updated>2022-10-16T15:04:35+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-05T23:35:17+00:00</published>
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<title>VideoBackends:Vulkan: Make dynamic vertex loader optional</title>
<updated>2022-09-19T21:28:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-11T01:01:38+00:00</published>
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Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
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Makes it easier to disable in the future if support for VK_EXT_vertex_input_dynamic_state is added
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<entry>
<title>VideoBackends:Vulkan: Dynamic vertex loader support</title>
<updated>2022-09-19T21:28:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-19T03:49:03+00:00</published>
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<entry>
<title>VideoCommon: Add separate pipeline usage for UberShaders</title>
<updated>2022-09-19T21:28:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-19T01:03:28+00:00</published>
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