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<title>dolphin/Source/Core/VideoBackends/Vulkan/Texture2D.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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</pre>
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</entry>
<entry>
<title>Vulkan: Compute shader support</title>
<updated>2017-04-01T02:32:57+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-12-09T12:23:04+00:00</published>
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<entry>
<title>Vulkan: Amend header includes</title>
<updated>2016-10-01T03:26:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-10-01T03:07:50+00:00</published>
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<id>9395b8efa91fd5c7b20823d426699e058b9dae8c</id>
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement experimental Vulkan backend</title>
<updated>2016-09-30T16:40:01+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-08-13T12:57:50+00:00</published>
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