<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoBackends:Vulkan: Prevent hazards when restarting render passes</title>
<updated>2025-10-18T10:24:37+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2025-10-18T10:15:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e599ae37c31b0beb1594b3e664faa0a50db91690'/>
<id>e599ae37c31b0beb1594b3e664faa0a50db91690</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c18c039089bdc27cbccf92a9053ed80bb161a9b9'/>
<id>c18c039089bdc27cbccf92a9053ed80bb161a9b9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-10T01:00:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=12dd15c8ddb587e2f76351b59e0097940061485b'/>
<id>12dd15c8ddb587e2f76351b59e0097940061485b</id>
<content type='text'>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: add support for cube maps for OGL, Vulkan, and D3D</title>
<updated>2023-07-22T00:09:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-07-22T00:09:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e892b7f1ac426fdc8a3ac1fa28026b86cc06279b'/>
<id>e892b7f1ac426fdc8a3ac1fa28026b86cc06279b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Video: fix Vulkan RGBA10_2 format to the actual most common one (used as swapchain format)</title>
<updated>2023-06-18T09:58:40+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-18T09:40:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0584f8ae2a4158d363703af87442ea326fcd798d'/>
<id>0584f8ae2a4158d363703af87442ea326fcd798d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #11859 from iwubcode/backend-multi-output</title>
<updated>2023-06-09T11:40:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-06-09T11:40:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=092773ad0cd31cb0f3d111254e4e0bdb24f2c795'/>
<id>092773ad0cd31cb0f3d111254e4e0bdb24f2c795</id>
<content type='text'>
VideoBackends: add support to allow rendering to multiple output targets</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
VideoBackends: add support to allow rendering to multiple output targets</pre>
</div>
</content>
</entry>
<entry>
<title>Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)</title>
<updated>2023-06-08T00:17:20+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-06-08T00:17:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cdc53c046b47e8aaef70637dfdc8dffc22b5e4ac'/>
<id>cdc53c046b47e8aaef70637dfdc8dffc22b5e4ac</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=834f8f7b5cb9b5d9e437c7a3935bfdcc236c422a'/>
<id>834f8f7b5cb9b5d9e437c7a3935bfdcc236c422a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Fix armeabi-v7a build</title>
<updated>2023-02-17T15:58:24+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-02-17T15:49:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=90b676d3681286b9e92db6214e65053e4f4dbbcf'/>
<id>90b676d3681286b9e92db6214e65053e4f4dbbcf</id>
<content type='text'>
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #11522 from phire/KillRendererWithFire</title>
<updated>2023-02-09T06:59:16+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-09T06:59:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ccf92a3e56764d6378c436a8040519a5bffc3372'/>
<id>ccf92a3e56764d6378c436a8040519a5bffc3372</id>
<content type='text'>
Kill Renderer (with phire)</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Kill Renderer (with phire)</pre>
</div>
</content>
</entry>
</feed>
