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<title>dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.h, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends:Vulkan: Prevent hazards when restarting render passes</title>
<updated>2025-10-18T10:24:37+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2025-10-18T10:15:04+00:00</published>
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<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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<entry>
<title>VideoBackends: add a way to load data into a specific level AND layer, default to layer 0</title>
<updated>2023-01-28T00:46:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-28T00:46:53+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Use VMA for stream buffer</title>
<updated>2022-10-23T01:21:29+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-07T21:48:11+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver</title>
<updated>2022-09-30T19:13:42+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-09-23T20:45:43+00:00</published>
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<entry>
<title>VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures.  These names are visible in applications like RenderDoc</title>
<updated>2021-08-30T18:47:48+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-08-28T05:30:05+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>Resolve VkDeviceMemory/nullptr type mismatch to fix build on FreeBSD i386</title>
<updated>2020-11-03T06:47:43+00:00</updated>
<author>
<name>Ganael Laplanche</name>
<email>ganael.laplanche@martymac.org</email>
</author>
<published>2020-10-07T19:25:29+00:00</published>
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<entry>
<title>Vulkan: Use correct aspect for D24S8 textures</title>
<updated>2019-07-31T05:33:05+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-07-31T05:33:05+00:00</published>
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