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<title>dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.h, branch release-prep-2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-29T01:59:02+00:00</published>
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</pre>
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</entry>
<entry>
<title>VideoBackends: add a way to load data into a specific level AND layer, default to layer 0</title>
<updated>2023-01-28T00:46:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-28T00:46:53+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Use VMA for stream buffer</title>
<updated>2022-10-23T01:21:29+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-07T21:48:11+00:00</published>
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</entry>
<entry>
<title>VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver</title>
<updated>2022-09-30T19:13:42+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-09-23T20:45:43+00:00</published>
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<id>81c817c54d080b7ad234244b90bbcd328c7f2022</id>
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</entry>
<entry>
<title>VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures.  These names are visible in applications like RenderDoc</title>
<updated>2021-08-30T18:47:48+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-08-28T05:30:05+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Resolve VkDeviceMemory/nullptr type mismatch to fix build on FreeBSD i386</title>
<updated>2020-11-03T06:47:43+00:00</updated>
<author>
<name>Ganael Laplanche</name>
<email>ganael.laplanche@martymac.org</email>
</author>
<published>2020-10-07T19:25:29+00:00</published>
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</entry>
<entry>
<title>Vulkan: Use correct aspect for D24S8 textures</title>
<updated>2019-07-31T05:33:05+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-07-31T05:33:05+00:00</published>
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</entry>
<entry>
<title>Vulkan: Simplify command buffer fence tracking</title>
<updated>2019-03-29T10:54:44+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-17T05:59:22+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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