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<title>dolphin/Source/Core/VideoBackends/Vulkan/VulkanContext.h, branch release-prep-2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends:Vulkan: Replace debug_report with debug_utils</title>
<updated>2022-12-27T01:48:50+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-27T19:25:32+00:00</published>
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The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
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The former is deprecated and pretty much all modern drivers
support VK_EXT_debug_utils.
Android drivers dont support it. On those drivers,
we use the implementation provided by the validation layers.
</pre>
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</content>
</entry>
<entry>
<title>VideoBackends:Vulkan: Clean up unused memory allocation code</title>
<updated>2022-10-23T01:21:29+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-07T22:01:42+00:00</published>
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</entry>
<entry>
<title>VideoBackends:Vulkan: Set up VMA</title>
<updated>2022-10-23T00:54:35+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-10-07T21:36:16+00:00</published>
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Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
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Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive</title>
<updated>2019-10-31T12:45:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-09-30T15:10:08+00:00</published>
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</entry>
<entry>
<title>Vulkan: Allow runtime querying of enabled extensions</title>
<updated>2019-10-31T12:45:59+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-09-30T15:07:36+00:00</published>
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</entry>
<entry>
<title>Vulkan: Add strict flag to memory type selection</title>
<updated>2019-10-02T11:27:32+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-10-02T11:27:32+00:00</published>
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</entry>
<entry>
<title>Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup</title>
<updated>2019-03-29T10:06:56+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-03-22T10:39:37+00:00</published>
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</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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</content>
</entry>
<entry>
<title>Vulkan: Support runtime selection of WSI</title>
<updated>2019-02-15T08:40:46+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-10-24T04:47:48+00:00</published>
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