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<title>dolphin/Source/Core/VideoBackends/Vulkan, branch release-prep-2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #13975 from iwubcode/shader_includes</title>
<updated>2025-11-02T18:17:28+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-11-02T18:17:28+00:00</published>
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<id>1d9c743ef793d88b53d31bb31079435c9a2b8e5f</id>
<content type='text'>
VideoBackends / VideoCommon: add support for specifying include files in shader code</content>
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VideoBackends / VideoCommon: add support for specifying include files in shader code</pre>
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</entry>
<entry>
<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-09-27T05:24:05+00:00</published>
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<entry>
<title>Merge pull request #14031 from TellowKrinkle/GlslangFix</title>
<updated>2025-10-26T20:42:36+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-10-26T20:42:36+00:00</published>
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<id>c22a483431bcc40a18250985426e0ae0c27bfa5a</id>
<content type='text'>
CMake: Fix bundled glslang</content>
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CMake: Fix bundled glslang</pre>
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<entry>
<title>CMake: Fix bundled glslang</title>
<updated>2025-10-25T03:58:22+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2025-10-25T03:56:46+00:00</published>
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<entry>
<title>VideoBackends:Vulkan: Prevent hazards when restarting render passes</title>
<updated>2025-10-18T10:24:37+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2025-10-18T10:15:04+00:00</published>
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<entry>
<title>VideoBackend: Rename GetName to GetConfigName</title>
<updated>2025-10-14T00:38:20+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-09-23T21:42:59+00:00</published>
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<id>5b4df5ae98494a74e954b7866df1eb4384a81641</id>
<content type='text'>
Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
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Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
</pre>
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</content>
</entry>
<entry>
<title>Externals: Update glslang to 16.0.0 and allow using system glslang</title>
<updated>2025-09-27T06:56:10+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-09-27T03:12:07+00:00</published>
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<entry>
<title>VideoBackends / VideoCommon: rename member variables in RenderState to be consistent</title>
<updated>2025-08-23T18:50:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T18:35:05+00:00</published>
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<entry>
<title>VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well</title>
<updated>2025-08-17T23:55:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-16T20:07:24+00:00</published>
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<entry>
<title>VKPipeline: Don't include depth clamp control struct when not supported</title>
<updated>2025-07-28T23:42:22+00:00</updated>
<author>
<name>CrossVR</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2025-07-27T06:18:22+00:00</published>
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<id>0d87f835e2321992159d4b2f8eac923e2275c436</id>
<content type='text'>
This should not be needed
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This should not be needed
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