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<title>dolphin/Source/Core/VideoBackends, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #14916 from iwubcode/vertex_manager_draw_refactor</title>
<updated>2026-11-02T03:35:00+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2026-11-02T03:35:00+00:00</published>
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<id>d182533d363eae8c753d37cfad4107930da2019a</id>
<content type='text'>
VideoBackends / VideoCommon: split draw calls into separate commit and render functions</content>
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VideoBackends / VideoCommon: split draw calls into separate commit and render functions</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #14704 from JoshuaVandaele/mathutils-23</title>
<updated>2026-11-01T19:59:45+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2026-11-01T19:59:45+00:00</published>
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<id>833d8c05965ac1e2242799d3c9b0e0fadbcbb7f8</id>
<content type='text'>
MathUtil: C++20/23 modernisations</content>
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<pre>
MathUtil: C++20/23 modernisations</pre>
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</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: split draw calls into separate commit and render steps</title>
<updated>2026-10-31T18:42:20+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2026-10-05T01:04:35+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Vulkan: Allow custom drivers on Mali devices</title>
<updated>2026-10-28T22:53:55+00:00</updated>
<author>
<name>Brian Degenhardt</name>
<email>bmd@bmdhacks.com</email>
</author>
<published>2026-10-28T20:25:06+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Merge pull request #14934 from iwubcode/efb_interface_remove_global</title>
<updated>2026-10-18T18:26:42+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2026-10-18T18:26:42+00:00</published>
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<id>1822e3859f061c6f81076c94eb4ba7e6e0a3706c</id>
<content type='text'>
VideoCommon: remove global framebuffer manager from EFBInterface</content>
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<pre>
VideoCommon: remove global framebuffer manager from EFBInterface</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #14804 from JosJuice/jit-set-lazy-memory-region</title>
<updated>2026-10-17T17:14:10+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-10-17T17:14:10+00:00</published>
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<id>38d619b07691231f54e6f037fcf30a3b64fdd5a5</id>
<content type='text'>
Jit: Use LazyMemoryRegion-backed bit sets</content>
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Jit: Use LazyMemoryRegion-backed bit sets</pre>
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</entry>
<entry>
<title>VideoCommon: remove global framebuffer manager from EFBInterface and instead pass it in</title>
<updated>2026-10-16T06:04:33+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2026-10-16T06:04:33+00:00</published>
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<id>f71b0a48b352379a213a65a0a796cac5aab4ba3f</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>VideoCommon: refactor texture cache frame buffer copies, in preparation for a future enhancement</title>
<updated>2026-10-04T06:54:15+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2026-08-31T06:39:00+00:00</published>
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<id>e051e572519751eb3f7660e6190db920e6f5f5fc</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Vulkan: Fetch driverVersion</title>
<updated>2026-09-30T22:37:01+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-08-16T17:35:12+00:00</published>
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<id>003c61b78bec7955dbe765afd61abca0c6bfabf2</id>
<content type='text'>
For use with DriverDetails.
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<pre>
For use with DriverDetails.
</pre>
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</content>
</entry>
<entry>
<title>Common: Add DivideRoundingUp function</title>
<updated>2026-08-22T09:52:22+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-08-22T09:22:33+00:00</published>
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<id>f93a8a995b6e16625c60303ccabb0ea71e7dbeb2</id>
<content type='text'>
Many callers of AlignUp are dividing immediately after aligning. Let's
add a helper function for this so callers don't have to specify the
alignment size twice.
</content>
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<pre>
Many callers of AlignUp are dividing immediately after aligning. Let's
add a helper function for this so callers don't have to specify the
alignment size twice.
</pre>
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</content>
</entry>
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