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<title>dolphin/Source/Core/VideoCommon/AbstractTexture.h, branch release-prep-2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Update code to work with new version of ImGui.</title>
<updated>2025-08-18T12:38:14+00:00</updated>
<author>
<name>TryTwo</name>
<email>taolas@gmail.com</email>
</author>
<published>2025-08-12T09:00:44+00:00</published>
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UpdateImGuiTexture now handles creating font textures and modifying them.
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UpdateImGuiTexture now handles creating font textures and modifying them.
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</entry>
<entry>
<title>Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast</title>
<updated>2025-01-20T20:47:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-01-20T20:40:27+00:00</published>
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<entry>
<title>VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere.  Doing this change may also slightly improve performance of this operation</title>
<updated>2023-11-26T22:35:03+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-11-16T07:23:59+00:00</published>
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</entry>
<entry>
<title>Add compression option for texture dumps.</title>
<updated>2023-06-01T20:01:11+00:00</updated>
<author>
<name>joon</name>
<email>126473+dvessel@users.noreply.github.com</email>
</author>
<published>2023-02-09T14:49:25+00:00</published>
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Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]

Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]

@see #10792
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Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]

Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]

@see #10792
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</content>
</entry>
<entry>
<title>VideoBackends: add a way to load data into a specific level AND layer, default to layer 0</title>
<updated>2023-01-28T00:46:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-28T00:46:53+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>FramebufferManager: Correctly handle read back D24S8 textures</title>
<updated>2019-07-31T05:33:28+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-07-31T05:33:27+00:00</published>
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Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
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Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range.
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</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Add support for Abstract Framebuffers</title>
<updated>2018-03-02T10:20:48+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-21T10:22:45+00:00</published>
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<entry>
<title>AbstractTexture: Add support for depth textures/formats</title>
<updated>2018-03-01T07:31:24+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-21T13:59:19+00:00</published>
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