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<title>dolphin/Source/Core/VideoCommon/Assets/DirectFilesystemAssetLibrary.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Merge pull request #13895 from iwubcode/update_shader_asset</title>
<updated>2025-09-16T18:49:33+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
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<published>2025-09-16T18:49:33+00:00</published>
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VideoCommon: update shader asset to support additional features in custom pipelines</content>
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VideoCommon: update shader asset to support additional features in custom pipelines</pre>
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<title>VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'</title>
<updated>2025-08-23T00:48:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-08-23T00:38:54+00:00</published>
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<title>VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled</title>
<updated>2025-08-21T00:41:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-21T00:17:37+00:00</published>
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<title>VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-07-04T22:39:21+00:00</published>
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<title>VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData.  Move validation and load logic to individual functions</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-05-17T17:20:33+00:00</published>
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<entry>
<title>VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-07-04T22:41:49+00:00</published>
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<title>VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-05-04T22:50:14+00:00</published>
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<entry>
<title>InputCommon / VideoCommon: update to use new JsonFromFile function</title>
<updated>2024-06-01T04:13:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-06-01T04:13:25+00:00</published>
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<title>VideoCommon: make mesh asset data loadable by asset loader</title>
<updated>2024-02-13T03:45:32+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-02-13T00:42:01+00:00</published>
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<title>VideoCommon: when loading a texture asset, set sampler to linear sampler if the texture type is not defined and the 2d texture is assumed</title>
<updated>2023-12-20T03:51:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-20T03:50:56+00:00</published>
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