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<title>dolphin/Source/Core/VideoCommon/Assets/MeshAsset.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-06-07T00:24:12+00:00</published>
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<entry>
<title>VideoCommon: make mesh asset data loadable by asset loader</title>
<updated>2024-02-13T03:45:32+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-02-13T00:42:01+00:00</published>
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<entry>
<title>VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file</title>
<updated>2024-02-11T19:28:00+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-02-04T23:17:24+00:00</published>
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