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<title>dolphin/Source/Core/VideoCommon/Assets/TextureAsset.cpp, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled</title>
<updated>2025-08-21T00:41:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-08-21T00:17:37+00:00</published>
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<title>VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-06-07T00:24:12+00:00</published>
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<title>VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData.  Move validation and load logic to individual functions</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-05-17T17:20:33+00:00</published>
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<title>VideoCommon: add ability to serialize a texture asset metadata to json</title>
<updated>2024-06-29T19:50:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-06-12T01:25:40+00:00</published>
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<title>VideoCommon: set individual texture asset filter/wrap values when loading from json</title>
<updated>2024-06-29T19:50:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-06-01T04:31:10+00:00</published>
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<title>VideoCommon: update texture asset to properly set near sampler state value</title>
<updated>2024-06-29T19:50:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-06-01T04:29:08+00:00</published>
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<title>VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior</title>
<updated>2023-10-17T00:23:00+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-10-17T00:23:00+00:00</published>
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<title>VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures.  Such as a sampler or type information (to distinguish cube maps)</title>
<updated>2023-10-10T14:58:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-09-06T05:16:26+00:00</published>
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<title>VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset</title>
<updated>2023-09-06T02:11:19+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-09-06T02:11:19+00:00</published>
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<entry>
<title>Merge pull request #12136 from iwubcode/texture_metadata_struct</title>
<updated>2023-09-05T02:40:50+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2023-09-05T02:40:50+00:00</published>
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VideoCommon: add TextureData structure with metadata</content>
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VideoCommon: add TextureData structure with metadata</pre>
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