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<title>dolphin/Source/Core/VideoCommon/Assets, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: update ShaderAsset to use a vector of properties, this way we ensure the order of these properties match the order of the material</title>
<updated>2025-11-21T20:31:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-11-21T20:31:10+00:00</published>
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<title>VideoCommon: update ShaderAsset to remove requirement of the code name being in the shader source, this just makes it more difficult to iteratively test changes, assume shader devs know what they are doing</title>
<updated>2025-11-21T20:29:24+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-11-21T04:00:50+00:00</published>
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<title>Common: Remove the string parameters from the HookableEvent interface.</title>
<updated>2025-11-07T04:34:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-07T04:08:27+00:00</published>
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<title>Common: Make HookableEvent use non-static data.</title>
<updated>2025-11-02T23:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-03T07:48:44+00:00</published>
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Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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<entry>
<title>MaterialAsset: Fix shadowed field</title>
<updated>2025-10-29T10:12:31+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-09-17T06:37:30+00:00</published>
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<title>Merge pull request #13895 from iwubcode/update_shader_asset</title>
<updated>2025-09-16T18:49:33+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
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<published>2025-09-16T18:49:33+00:00</published>
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VideoCommon: update shader asset to support additional features in custom pipelines</content>
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VideoCommon: update shader asset to support additional features in custom pipelines</pre>
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<title>Merge pull request #13889 from iwubcode/texture_and_sampler_asset</title>
<updated>2025-09-16T18:48:24+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
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<published>2025-09-16T18:48:24+00:00</published>
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VideoCommon: add TextureAndSamplerAsset for use in custom materials</content>
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VideoCommon: add TextureAndSamplerAsset for use in custom materials</pre>
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<title>VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)</title>
<updated>2025-08-23T20:17:49+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T00:09:39+00:00</published>
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<title>VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'</title>
<updated>2025-08-23T00:48:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T00:38:54+00:00</published>
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<title>VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled</title>
<updated>2025-08-21T00:41:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-21T00:17:37+00:00</published>
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