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<title>dolphin/Source/Core/VideoCommon/Assets, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon / VideoCommon: update to use new JsonFromFile function</title>
<updated>2024-06-01T04:13:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:13:25+00:00</published>
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<entry>
<title>Refactored Achievement Badges into Texture Layers</title>
<updated>2024-05-23T14:41:45+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-05-13T04:15:21+00:00</published>
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Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
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Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
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</entry>
<entry>
<title>Merge pull request #12457 from iwubcode/asset_memory_limit</title>
<updated>2024-02-16T20:46:52+00:00</updated>
<author>
<name>Mai</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-02-16T20:46:52+00:00</published>
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<id>21300bb21b5b60c8249bb0d13445037bdc9f7da4</id>
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VideoCommon: handle asset memory going over reserved limit correctly</content>
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VideoCommon: handle asset memory going over reserved limit correctly</pre>
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</entry>
<entry>
<title>VideoCommon: make mesh asset data loadable by asset loader</title>
<updated>2024-02-13T03:45:32+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-02-13T00:42:01+00:00</published>
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<entry>
<title>VideoCommon: add functionality to prepare for a mesh asset that is loaded from a GLTF file</title>
<updated>2024-02-11T19:28:00+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-02-04T23:17:24+00:00</published>
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<entry>
<title>Merge pull request #12532 from lioncash/json</title>
<updated>2024-01-26T17:52:52+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-26T17:52:52+00:00</published>
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<id>c3652a7129d4cea2d79bf935ab972f6eb05803ba</id>
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GraphicsMod/ShaderAsset: Lessen object churn a little bit</content>
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GraphicsMod/ShaderAsset: Lessen object churn a little bit</pre>
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</entry>
<entry>
<title>Merge pull request #12443 from iwubcode/custom_pipeline_action_material_cubemap</title>
<updated>2024-01-26T17:39:37+00:00</updated>
<author>
<name>Mai</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-26T17:39:37+00:00</published>
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<id>a5533087754b5bb7b031682ac59d231876134701</id>
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!</content>
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VideoCommon: update custom pipeline action to support a variety of texture samplers, support for materials, and more!</pre>
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</entry>
<entry>
<title>ShaderAsset: Emplace value instances when possible in ToJson()</title>
<updated>2024-01-24T23:47:44+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-24T23:42:52+00:00</published>
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<id>7b6463ef1f2b3f867e2a37418c307a29fff0e0ac</id>
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
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Constructs elements directly inside the container and also makes it
shorter to read in certain instances.
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</content>
</entry>
<entry>
<title>VideoCommon: add function to serialize MaterialAsset to json</title>
<updated>2024-01-23T19:01:33+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-23T18:47:00+00:00</published>
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<id>3a688aa35ed944be9f6394069c6b410997098ac4</id>
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<entry>
<title>VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types</title>
<updated>2024-01-23T17:58:32+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-23T07:07:42+00:00</published>
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