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<title>dolphin/Source/Core/VideoCommon/Assets, branch release-prep-2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common and VideoCommon: Change texture data from std::vector to Common::UniqueBuffer.</title>
<updated>2025-05-03T23:32:30+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-03T22:36:22+00:00</published>
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<entry>
<title>WorkQueueThread: Cleanups. Implement in terms of WaitableSPSCQueue. Add single producer WorkQueueThreadSP.</title>
<updated>2025-04-30T19:31:51+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-15T05:21:05+00:00</published>
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<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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</entry>
<entry>
<title>Modernize `std::any_of` with ranges</title>
<updated>2024-12-16T03:54:16+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-01T00:26:50+00:00</published>
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<id>140252ffc0ae71e8b5309bff7d6550189c602702</id>
<content type='text'>
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
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<pre>
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
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</entry>
<entry>
<title>Modernize `std::all_of` with ranges</title>
<updated>2024-12-16T03:50:34+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T18:43:52+00:00</published>
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<id>860e6cf5cb7d96499aecf6f6067783bdb71c29ad</id>
<content type='text'>
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.

In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
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<pre>
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.

In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
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</entry>
<entry>
<title>VideoCommon: add ability to serialize a texture asset metadata to json</title>
<updated>2024-06-29T19:50:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-12T01:25:40+00:00</published>
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<entry>
<title>VideoCommon: set individual texture asset filter/wrap values when loading from json</title>
<updated>2024-06-29T19:50:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:31:10+00:00</published>
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<entry>
<title>VideoCommon: update texture asset to properly set near sampler state value</title>
<updated>2024-06-29T19:50:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:29:08+00:00</published>
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<id>75a0a1ed67cd173e378dfbc34b02a52716caa639</id>
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</entry>
<entry>
<title>InputCommon / VideoCommon: update to use new JsonFromFile function</title>
<updated>2024-06-01T04:13:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:13:25+00:00</published>
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<id>50b95bbea998f0e677edf0c10b3e1e535f510782</id>
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</entry>
<entry>
<title>Refactored Achievement Badges into Texture Layers</title>
<updated>2024-05-23T14:41:45+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-05-13T04:15:21+00:00</published>
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<id>dc8f3f6eaea51d054be6007713959426763b611d</id>
<content type='text'>
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
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Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
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