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<title>dolphin/Source/Core/VideoCommon/BPFunctions.cpp, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead</title>
<updated>2025-11-20T06:35:01+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-14T03:44:29+00:00</published>
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<entry>
<title>VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is</title>
<updated>2025-10-31T18:28:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-10-31T18:15:15+00:00</published>
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<entry>
<title>VideoCommon: move global variables out of BPFunctions</title>
<updated>2025-10-31T18:27:50+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-10-29T05:25:11+00:00</published>
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<entry>
<title>VideoBackends / VideoCommon: rename member variables in RenderState to be consistent</title>
<updated>2025-08-23T18:50:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T18:35:05+00:00</published>
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<entry>
<title>Vulkan: Add support for unrestricted depth range.</title>
<updated>2025-07-21T05:07:26+00:00</updated>
<author>
<name>CrossVR</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2025-07-20T20:48:04+00:00</published>
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<entry>
<title>VideoCommon: Rename Renderer to EFBInterface.</title>
<updated>2025-03-13T02:09:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-12T02:12:06+00:00</published>
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<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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<entry>
<title>Modernize `std::sort` with ranges</title>
<updated>2024-10-10T07:53:48+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T18:19:05+00:00</published>
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<entry>
<title>Remove redundant semicolons</title>
<updated>2024-08-20T12:59:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-08-18T13:08:44+00:00</published>
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<entry>
<title>Move SmallVector to Common</title>
<updated>2023-08-22T11:19:49+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-08-21T14:12:49+00:00</published>
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<id>6e88c44d5dd041a75912f000cce631316a6b72fd</id>
<content type='text'>
We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.

You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
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We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.

You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
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