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<title>dolphin/Source/Core/VideoCommon/BPFunctions.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is</title>
<updated>2025-10-31T18:28:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-10-31T18:15:15+00:00</published>
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<title>VideoCommon: move global variables out of BPFunctions</title>
<updated>2025-10-31T18:27:50+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-10-29T05:25:11+00:00</published>
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<entry>
<title>Resolve GCC Warnings</title>
<updated>2022-06-30T20:26:48+00:00</updated>
<author>
<name>Minty-Meeo</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
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<published>2022-05-01T08:12:28+00:00</published>
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<entry>
<title>Implement ImGui window for scissor rectangles</title>
<updated>2022-04-16T19:35:00+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-28T01:09:55+00:00</published>
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This is mainly for debugging, and is only exposed by manually editing the configuration.
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This is mainly for debugging, and is only exposed by manually editing the configuration.
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<entry>
<title>VideoCommon: Rework scissor handling</title>
<updated>2022-04-16T17:26:11+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-11-12T19:48:26+00:00</published>
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This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
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This increases accuracy, fixing the white rendering in Major Minor's Majestic March.  However, the hardware backends can only have one viewport and scissor rectangle at a time, while sometimes multiple are needed to accurately emulate what is happening.  If possible, this will need to be fixed later.
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>VideoCommon: Remove unused MathUtil.h include from VideoCommon.h</title>
<updated>2019-07-17T00:54:34+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-07-17T00:18:48+00:00</published>
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This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
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This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
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</entry>
<entry>
<title>Reformat repo to clang-format 7.0 rules</title>
<updated>2019-05-06T18:48:04+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-05-05T23:48:12+00:00</published>
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<entry>
<title>Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle</title>
<updated>2019-04-21T04:28:14+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-04-15T14:47:46+00:00</published>
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<entry>
<title>BPFunctions: Move GX viewport conversion to VideoCommon</title>
<updated>2018-02-19T14:49:32+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2018-01-21T12:04:15+00:00</published>
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