<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/BoundingBox.cpp, branch release-prep-2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoCommon: Use std::span for BoundingBox::Write()</title>
<updated>2023-12-09T21:33:21+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-09T19:54:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5f6c76af51bd41508c38c153bd471f9a6e7ee663'/>
<id>5f6c76af51bd41508c38c153bd471f9a6e7ee663</id>
<content type='text'>
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
</pre>
</div>
</content>
</entry>
<entry>
<title>Move BoundingBox out of RenderBase</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-29T14:40:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=99d3e489ea33fefd61715289959e852f69973117'/>
<id>99d3e489ea33fefd61715289959e852f69973117</id>
<content type='text'>
They were essentially just pass-though methods
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
They were essentially just pass-though methods
</pre>
</div>
</content>
</entry>
<entry>
<title>Implement AbstractGfx for OpenGL</title>
<updated>2023-01-31T05:46:04+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-27T00:21:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f0336a3129ea431862e6e3bf1ccf51a384cf3f57'/>
<id>f0336a3129ea431862e6e3bf1ccf51a384cf3f57</id>
<content type='text'>
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: De-globalize PixelShaderManager class.</title>
<updated>2022-12-27T19:13:24+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-27T16:42:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=725bd64ec294b23242b721fc5a9b9907f807858b'/>
<id>725bd64ec294b23242b721fc5a9b9907f807858b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Refactor PointerWrap</title>
<updated>2022-05-25T20:06:41+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2022-05-18T05:29:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f6b9acccfc66794cfc718355e777aa34914e881c'/>
<id>f6b9acccfc66794cfc718355e777aa34914e881c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Add missing algorithm include for std::none_of</title>
<updated>2021-11-02T12:50:21+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2021-10-09T23:48:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5a1333026be53c36dd23a886d66fe779a6853210'/>
<id>5a1333026be53c36dd23a886d66fe779a6853210</id>
<content type='text'>
Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Otherwise this is an error on gcc/libstdc++, and there are no transitive
includes for this header.
</pre>
</div>
</content>
</entry>
<entry>
<title>BoundingBox: Add missing include</title>
<updated>2021-10-10T00:21:31+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2021-10-09T23:47:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5a8455e8ce7662adf47d468a4086842669af110d'/>
<id>5a8455e8ce7662adf47d468a4086842669af110d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Abstract bounding box</title>
<updated>2021-10-04T19:51:24+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2021-06-09T11:42:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1161af80594c403233e3d21589af004ee2d75594'/>
<id>1161af80594c403233e3d21589af004ee2d75594</id>
<content type='text'>
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This moves much of the duplicated bounding box code into VideoCommon,
leaving only the specific buffer implementations in each backend.
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon/BoundingBox: Move PixelShaderManager::SetBoundingBoxActive() calls into Enable()/Disable()</title>
<updated>2019-12-05T16:57:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-12-05T16:55:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2c9ec6cb8abba5a4dfd7a3792b0d866ed4898118'/>
<id>2c9ec6cb8abba5a4dfd7a3792b0d866ed4898118</id>
<content type='text'>
Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Now that we have an actual interface to manage things, we can stop
duplicating the calls to to the pixel shader manager and remove the
need to remember to actually do so when disabling or enabling the
bounding box.
</pre>
</div>
</content>
</entry>
</feed>
