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<title>dolphin/Source/Core/VideoCommon/BoundingBox.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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<pre>
Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #2274 from degasus/disable_bbox</title>
<updated>2015-05-25T12:46:12+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-05-25T12:46:12+00:00</published>
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<id>69963dc4b0383732b0c55787845c958033242d25</id>
<content type='text'>
Disable bbox</content>
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Disable bbox</pre>
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</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>BBox: remove now unreachable SW bbox implementation</title>
<updated>2015-05-25T07:33:34+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-04-06T09:44:13+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VertexLoader: Add a VertexLoader pointer to each function call</title>
<updated>2014-12-21T13:13:04+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-12-13T09:57:46+00:00</published>
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<pre>
</pre>
</div>
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</entry>
<entry>
<title>Reimplement Bounding Box calculation using the software renderer.</title>
<updated>2014-10-10T11:27:06+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2014-09-14T16:52:51+00:00</published>
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</pre>
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