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<title>dolphin/Source/Core/VideoCommon/CPUCull.cpp, branch release-prep-2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends / VideoCommon: rename member variables in RenderState to be consistent</title>
<updated>2025-08-23T18:50:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-08-23T18:35:05+00:00</published>
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<entry>
<title>VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager</title>
<updated>2023-11-26T22:27:26+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-11-25T22:23:54+00:00</published>
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<entry>
<title>VideoCommon: Explicitly disable fp_contract for CPUCull</title>
<updated>2023-01-25T08:21:56+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-11-14T05:26:09+00:00</published>
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<entry>
<title>VideoCommon: Add class for quickly transforming and culling vertices on the CPU</title>
<updated>2023-01-25T08:21:56+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-11-11T01:30:49+00:00</published>
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