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<title>dolphin/Source/Core/VideoCommon/CommandProcessor.h, branch 2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Migrate SConfig::bWii to System.</title>
<updated>2024-01-31T11:54:07+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-31T01:56:56+00:00</published>
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<entry>
<title>VideoCommon/CommandProcessor: Pass system instance through constructor</title>
<updated>2023-12-20T14:02:53+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-20T13:40:38+00:00</published>
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Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
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Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
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<entry>
<title>VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode().</title>
<updated>2023-04-05T18:09:32+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-03-28T20:07:50+00:00</published>
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<entry>
<title>VideoCommon/Fifo: Refactor to class, move to Core::System.</title>
<updated>2022-12-10T16:16:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-09T19:01:25+00:00</published>
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<entry>
<title>VideoCommon/CommandProcessor: Refactor to class, move to Core::System.</title>
<updated>2022-11-29T07:15:01+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-11-27T12:50:50+00:00</published>
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<entry>
<title>CommandProcessor: Remove redundant GATHER_PIPE_SIZE constant</title>
<updated>2022-02-13T00:17:03+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-02-13T00:16:43+00:00</published>
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<entry>
<title>Refactor OpcodeDecoding and FIFO analyzer to use callbacks</title>
<updated>2021-12-18T23:21:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-04-23T03:57:56+00:00</published>
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<entry>
<title>VideoCommon: Fix a -Wclass-memaccess in gcc 11</title>
<updated>2021-11-02T12:50:21+00:00</updated>
<author>
<name>Emmanuel Gil Peyrot</name>
<email>linkmauve@linkmauve.fr</email>
</author>
<published>2021-05-17T19:55:03+00:00</published>
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<entry>
<title>Fix all uninitialized variable warnings (C26495)</title>
<updated>2021-10-13T19:32:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-04T04:43:19+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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