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<title>dolphin/Source/Core/VideoCommon/ConstantManager.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-01-07T18:30:29+00:00</published>
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<title>VideoCommon: Add class for quickly transforming and culling vertices on the CPU</title>
<updated>2023-01-25T08:21:56+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-11-11T01:30:49+00:00</published>
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<title>VideoCommon: Add vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-07-23T05:47:04+00:00</published>
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<entry>
<title>VideoCommon: Use std::array in PortableVertexDeclaration</title>
<updated>2022-09-19T21:28:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
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<published>2022-08-03T06:13:55+00:00</published>
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<entry>
<title>VideoCommon: Add dynamic vertex loader to ubershaders</title>
<updated>2022-09-19T21:28:23+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-18T06:09:35+00:00</published>
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<entry>
<title>VideoCommon: Handle emboss texgen with only a single normal</title>
<updated>2022-04-22T23:54:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-14T05:03:34+00:00</published>
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Fixes a large number of effects in Rogue Squadron 2 and 3.
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Fixes a large number of effects in Rogue Squadron 2 and 3.
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<entry>
<title>ConstantManager: Add logic ops to PixelShaderConstants</title>
<updated>2021-11-24T22:52:26+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2021-08-03T03:39:34+00:00</published>
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<entry>
<title>VideoCommon: Expose SamplerState to shaders</title>
<updated>2021-11-18T04:04:34+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-08-09T04:11:50+00:00</published>
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
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<entry>
<title>VideoCommon: Provide raw texdims to shaders</title>
<updated>2021-11-18T04:04:34+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-07-24T22:58:55+00:00</published>
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<entry>
<title>BPMemory: Make ZTexOp enum an enum class</title>
<updated>2021-09-01T22:23:22+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2021-09-01T22:13:56+00:00</published>
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Avoids placing generic names in the surrounding namespace.
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Avoids placing generic names in the surrounding namespace.
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