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<title>dolphin/Source/Core/VideoCommon/Constants.h, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."</title>
<updated>2024-01-04T00:43:44+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-01-04T00:43:44+00:00</published>
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<id>1073722cdf9c7d2db17163794009dd0d8871a72d</id>
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This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c.
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This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c.
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<entry>
<title>VideoCommon: revert max pixel shader samplers back to 8 for Android devices.</title>
<updated>2023-12-21T06:36:44+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-21T06:22:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=79648e1c24eac81f54365bbcb6dbc49ad6b16b1c'/>
<id>79648e1c24eac81f54365bbcb6dbc49ad6b16b1c</id>
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It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
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It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
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<entry>
<title>VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC</title>
<updated>2023-12-11T00:14:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-09T21:07:35+00:00</published>
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<id>ac862b04ab8445ad83b04b642c3922ddfc675e29</id>
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<entry>
<title>VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)</title>
<updated>2023-06-28T22:15:31+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-06-10T17:35:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3627398cf53056341701f8e9d846d14c92c77a16'/>
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<entry>
<title>VideoCommon: add constant value to set the allowed maximum number of pixel samplers</title>
<updated>2023-02-10T06:46:11+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-02-10T06:28:06+00:00</published>
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