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<title>dolphin/Source/Core/VideoCommon/DriverDetails.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers</title>
<updated>2016-05-19T11:24:09+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2016-05-11T12:19:59+00:00</published>
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<id>89e54fbd6ca9cdfdb5766ea9ecf5fa1d81e786c7</id>
<content type='text'>
Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
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<pre>
Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: Use coherent mapping on Qualcomm devices.</title>
<updated>2016-05-11T21:55:28+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-11T19:35:08+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>DriverDetails: Drop BUG_BROKENALPHATEST.</title>
<updated>2016-05-11T19:22:09+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-11T19:22:09+00:00</published>
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<content type='text'>
This flag is not in use at all.
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<pre>
This flag is not in use at all.
</pre>
</div>
</content>
</entry>
<entry>
<title>OGL: Drop QC ES3.1 workaround.</title>
<updated>2016-05-11T18:45:07+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-05-11T18:45:07+00:00</published>
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<id>6219c39cf599115736bf482a68b8ba4e80788305</id>
<content type='text'>
This was never tested well:

HdkR&gt; The tester was most likely trying to load a stale shader cache or something
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<pre>
This was never tested well:

HdkR&gt; The tester was most likely trying to load a stale shader cache or something
</pre>
</div>
</content>
</entry>
<entry>
<title>Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2</title>
<updated>2016-03-04T16:45:13+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-03-04T16:45:13+00:00</published>
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</entry>
<entry>
<title>Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge</title>
<updated>2016-02-12T13:04:09+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-12T13:04:09+00:00</published>
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<pre>
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</entry>
<entry>
<title>Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2</title>
<updated>2016-02-11T18:55:55+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-02-11T18:42:24+00:00</published>
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</pre>
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</entry>
<entry>
<title>Blacklist Sandy Bridge on mesa from using geometry shaders.</title>
<updated>2016-01-20T18:13:21+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-15T18:13:14+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Disable geometry shaders on mesa AMD/ATI drivers.</title>
<updated>2016-01-09T21:09:37+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-09T18:07:08+00:00</published>
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<id>b4eb5d8e3f4ae464e680b102ccfbecbcb807b22c</id>
<content type='text'>
Causes misrenderings in games that uses them.
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<pre>
Causes misrenderings in games that uses them.
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</content>
</entry>
<entry>
<title>Add a comment to DriverDetails about Qualcomm failing our alpha tests.</title>
<updated>2015-12-31T16:14:14+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-12-31T16:14:14+00:00</published>
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