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<title>dolphin/Source/Core/VideoCommon/FPSCounter.cpp, branch 2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>New FrameTime/VBlank Analyzer + Graph</title>
<updated>2022-12-24T00:52:53+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2022-12-24T00:52:53+00:00</published>
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</entry>
<entry>
<title>Improve FPS/VPS Counting and Revamp Appearance</title>
<updated>2022-11-22T23:11:47+00:00</updated>
<author>
<name>Sam Belliveau</name>
<email>sam.belliveau@gmail.com</email>
</author>
<published>2022-10-26T19:17:15+00:00</published>
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<entry>
<title>Common::Timer: use chrono::steady_clock internally</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T03:43:47+00:00</published>
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<entry>
<title>Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter</title>
<updated>2022-06-18T02:11:53+00:00</updated>
<author>
<name>Braxton Anderson</name>
<email>braxtonaan@gmail.com</email>
</author>
<published>2022-06-18T02:11:53+00:00</published>
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</content>
</entry>
<entry>
<title>Fix FPS counter and Game Window speed % breaking on pause/unpause</title>
<updated>2021-05-05T22:10:04+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2020-12-31T12:03:20+00:00</published>
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<content type='text'>
-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
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-Add pause state to FPSCounter.
-Add ability to have more than one "OnStateChanged" callback in core.
-Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
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</content>
</entry>
<entry>
<title>Don't use wrong encoding for paths when opening streams on Windows</title>
<updated>2017-12-05T20:23:35+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2017-12-05T20:23:35+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Improve precision of FPS counter</title>
<updated>2017-07-30T02:38:48+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2017-06-30T07:25:32+00:00</published>
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</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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